The Cursed Room
Blue Prince meets The Binding of Isaac in this rogue-lite game where you find yourself in an strange dungeon room with 4 doors. However, if you try to exit through one, you return in a loop to the same room! What's worse, every time, the room gets more difficult!

How to play
Get to the end of the loop maze by leaving and entering the same room 20 times, but every time you will be prompted to add a challenge to the same room. The challenges are only added, never removed.
The shop will help you with upgrades to your life, damage and speed- but it will cost you coins!

Survive until the last room (level 20) to win.
IF you can choose, the desktop versions will have less audio performance issues and a fewer graphical glitches, but the web version is good to play casually.
Controls
The game is best played with controller, but can be played too with keyboard only, keyboard and mouse, or touchscreen thanks to the on-screen virtual interface that can be enabled on Settings.
| Keyboard | Mouse | Controller | Touchscreen | |
| Move | W A SD or arrow keys | - | Left joystick or D-pad | Virtual joystick |
| Melee attack | Q or J key | Left click | Right trigger | Virtual key A |
| Range attack | E or K key | Right click | Left trigger | Virtual key B |
| Accept | Enter or space | Left click | A or X button | Touch button |
| Cancel | ESC | - | Menu button | - |
| Fullscreen toggle | Alt + Enter or F11 | - | Window button | - |
Credits
The Cursed Room is a game design and development for the GMTK Game Jame 2025.
Developed in 4 days with the theme "LOOP" with Godot Engine 4.5-beta4.
- All design and programming was made by the solo developer Jynus. Code available under the AGPL3 license.
- Sound effects and music courtesy of Epidemic Sound.
- Pixel art by Kenney. Used under the Creative Commons CC0 license.
Godot is created and distributed under the MIT License. - Fonts: Pixelify Sans and Tiny5 under the OFL
No "AI" (LLM/Generative model) content was used on this project at all, neither for the art assets nor for the code.
Known bugs
- Coin total is not correctly discounted after shop purchases. Fixed already on a non-GMTK build. For now, feel free to exploit it to make the runs easier O:-D [thanks Turlututu Games]
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | jynus |
| Genre | Adventure |
| Made with | Godot, GIMP, Audacity |
| Tags | 2D, Dungeon Crawler, gmtk2025, gmtk25, gmtkgamejam, Game Maker's Toolkit Jam, Pixel Art, Roguelite |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Touchscreen, Smartphone, Playstation controller, Joy-Con |
Download
Development log
- We finished the #GMTKJam 25 submissionAug 03, 2025





Comments
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Increible juego jynus, El Dark Souls de los magos. No llego a pasarme el nivel 15 ^^u